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MasterCannoli

19 Game Reviews

1 w/ Responses

Fuckin phenomenal holy shit man, I would pay for this.

Combat in general is frenetic and rewarding, though the dash doesn't feel super useful. Otherwise everything feels amazing, and I love the mechanics of rebounding weapons off the walls and calling them back.

The ending hints at so much masterpiece material that I desperately want to see fleshed out. Thank you.

you mf

The game is beautifully drawn, designed and produced. Like many of Team Bugulon's games, this is on another level of quality amongst the site. This game in particular is on another level of pissing me off.

Great gameplay. I love the feel of combat so far. Deflecting and dodging bullets while trying to close distance with enemies under time pressure is really fun. Though there are a few parts that could use some polish in my opinion.

I think that the camera should be brought under control a little bit, keep it centered on the player so that the view isn't constantly swinging around when trying to multi-manage enemies from multiple angles.
Adding a button like shift or something to look out with the cursor similar to Hotline Miami could be helpful.

Another addition that would smooth out combat a bit and make it more intuitive is to include a visual indicator for the kill timer on the player character itself, or make a filter gradually take over the screen instead of only a hud element in the top left. So you don't have to take your eyes off the action to know how much time you have left.

One last thing would be settings to adjust the volume of music and sounds. I couldn't find a pause button.

It all looks and feels fantastic otherwise, excited to see where this game goes!

A really fun concept, can't wait to see where it goes.

It's Birdemic on a train, Pretty fun, got a little repetitive by about day 25 but I pushed until I unlocked everything on day 38. Felt good to play, I think it just needs more variety in locales,
enemies and events. Also, I think it would help if the game was a bit more challenging.

The train's max heath should be lowered somewhat, and repair kits should cost workbench tools on top of the light sheets, but heal the train a bit more so it feels like a risky investment for short-term survival instead of a slight tax on resources.

Introducing more new enemy types (Like maybe a mini-boss vulture constituting a single wave on it's own, or a bird that latches onto a turret, disabling it for a time or until it's shot) and changing scenery every now and then could help with the game's longevity. Maybe an end goal to work towards like a craftable communication beacon in the milling machine that ends the game.

I really enjoyed that game as it is, but it still has lots of potential!

This is cool, I really wish the edges just acted like walls instead of insta-killing you. Fun game though.

I love pickleball.

All the furniture appearing after you finish a room is a nice effect. The changes of scenery and music add a good sense of progression on top of an otherwise very simple puzzle game. Being able to gauge how much you've completed makes it much easier to stick with the game, instead of getting bored and dropping it. The only issue is it needs an undo button, starting from scratch repeatedly gets tedious quickly.

Exciting responds:

Thanks for the review

g o o p

Diagnosed with severe artism

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Joined on 4/15/21

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